Your story is more than the brief intros you've heard before walking into an escape room.
It's the foundation you'll build the rest of your game on.
It ensures every last detail feels designed.
It's also one of the most fun parts of designing your own escape game. (And I should know, I've been doing this for years! Let me tell you the story)
So, grab your inkwell and quill and start by answering these questions:
Sure, you can just give your players a series of unrelated puzzles to solve, but your game is going to feel super random, and very frustrating.
Part of the fun of escape rooms and similar games is the storytelling element. If people just want to solve puzzles, they can pick up a copy of Games World of Puzzles magazine.
Conversely, when people play adventure games they want to know why the puzzles need to be solved. They want to feel like they're moving toward a satisfying outcome above and beyond just finding the right answer. They want a quest!
Therefore, if you don't plan your story elements first, your puzzles will be unrelated and, thus, not as fun to solve. Additionally, your game will probably become too hard as players won't know which clues relate to which challenge.
For example:
Imagine a problem in which players need to find the unlock code to access an iPhone. You could make a cipher that reveals the answer, but where are you going to write it?
Choosing the Fun Option will mean players don't get frustrated and start yelling at you.
Not being yelled at is great.
Now, let's start writing that story...
The theme, game length, and puzzle complexity all depend upon the answer to this question.
For example, your 8-year-old 'My Little Pony' fan and her friends would feel more at home in an enchanted winter wonderland than a suave 1920s-themed mystery. Add puzzles that require advanced logic skills and your little players have already checked out!
So, start with your target audience and work from there.
For our game, we're going to be making a DIY escape room for a 12-year-old kids birthday party. Her name is Eva and she loves playing escape room games on her tablet. She's also annoyed she never gets to play with her parents. Until now...
It will involve 1 adult to introduce the game and answer hints.
Having a goal, and knowing something dire is in store if that goal is not reached, adds urgency and an extra level of fun to your adventure.
So, you already decided on a theme. What is your player's goal?
"Thwart creepy, evil Sherlock's plan to assassinate the chief of police"? Awesome.
"Help the Wolfpack work out what really happened in Vegas"? Classy.
"Explore the Winter Faire before your magical whisp-friend loses it's memories, forever"? Magical.
"Find a dangerous artifact and return it to its proper place in the warehouse"? Epic.
"Solve a murder before your party runs out of drinks"? Can't beat a classic!
"Save the cheerleader, save the world?" Obscure already?
"Escape from your mom's place"? Ummm … maybe pass on that one …
Although we might refer to your game as an “escape room” or an “escape game,” feel free to move away from the traditional “Escape from Cell Block Z” storyline.
Your players don’t necessarily have to escape from anything; as long as they have a goal and a reason they need to complete it within a given time frame, you’re all set!
Things like breaking into a bank vault, hacking the FBI database, curing a zombie virus, or navigating a psychological journey through depression (how deep do you want to go?), are fair game.
Since tombs are everywhere in Egypt, we're going to have Eva and her friends get stuck in a long-forgotten tomb.
Their goal will be to get out!
This kit is the blueprint you need to get started crafting your DIY escape room masterpiece. Complete with step by step instructions, editable templates, and fun puzzles. Signup below to download the kit and start designing:
Our Escape Room Master Class is loaded with printable content to help you design your first escape room game... easy!
All the ready-to-play puzzles, templates, printable props and step-by-step guides you need are here. It's game design simplified.
Perfect for holiday family fun, or super engaging classroom lessons.
We're ready to pull our story plan together.
Exciting!
Combine all your answers into a short story. Include, and highlight, the objects from your list as these will become puzzles very soon.
Don't worry about making it perfect as this is just the plan to help you make the game. The final story you tell players will be much shorter and not give away what's going on!
You're walking beside the River Nile when you feel the ground shift, and you tumble down a stony shaft into a long-abandoned tomb. You must now find your way out before the tomb becomes your own.
Everything around you is ancient, dusty, and silent. You realize that no other human has set foot in here for centuries. Mysterious paintings decorate the stone walls, and priceless artifacts are stacked against the walls.
Tomb Opening
The chamber you've landed in is too deep for you to climb out, and a large stone door adorned with hieroglyphic writing appears to be the only exit. There's a large rock, similar to the Rosetta stone you saw on YouTube, as well as a pile of old stones that appear to fit together somehow.
Since you can't get out the way you came in, you must figure out how to open the stone door.
Sarcophagus room
Once you make it through the stone door, you find yourself in a chamber with a large sarcophagus in its center and no apparent way out, aside from the door you just came through. Canopic jars full of guts sit nearby. In order to get past the sarcophagus, you must weigh the mummy's heart against the feather of truth.
If the heart weighs the same, a secret door appears behind the sarcophagus. You crawl through it and find yourself in a third chamber that leads into a maze.
Maze
In order to find your way out of the tomb, you must navigate through the maze by reconstructing the original engineer's plans.
Once you make it through the maze, you discover a tunnel that leads to the surface and you escape to your freedom!
If you're finding this is taking too long why not download one of these printable escape room kits. They're ready-to-play games that you can customize before printing. That way, you get the experience of being the designer without all the grunt work.
Which one looks the most fun to you?
Time to get your hands dirty.
Like, real dirty!
Because thinking about making up puzzles is a lot easier than actually doing it. However, the story plan you've written will save you hours of time and days of frustration.
The thing to keep in mind is that you're creating this game for folks you know. It doesn't have to be perfect … it just needs to be fun. So don't go overboard trying to devise the challenge of the century.
As I was writing the narrative for The Lost Mummy, I was already imagining some of the puzzle possibilities.
Challenge 1: Figure out how to open the stone door
For this puzzle, I decided to give players a set of "stones" that needed to be arranged in the correct order to find a numeric code.
Once players found the numeric code, they'd receive a cipher puzzle using hieroglyphics. The solution to this earned them the next set of cards.
Challenge 2: Weigh the mummy's heart against the feather of truth
For the second challenge, players had to determine which organs were stored in which jars, then solve a simple riddle to place the jars in the correct order (from left to right).
Once this was complete, the weight of the heart could be calculated and compared to the weight of the feather. If they matched, they received the final set of cards.
Challenge 3: Navigate through the maze by reconstructing the original engineer's plans
Here, players had to use clues to determine where certain landmarks would be found within the maze, then use their cipher-decoding skills to find the correct path to the end.
This kit is the blueprint you need to get started crafting your DIY escape room masterpiece. Complete with step by step instructions, editable templates, and fun puzzles. Signup below to download the kit and start designing:
First, I realized that The Lost Mummy players aren't psychic. They're 12, so they will need a set of clues. I created a simple clue-delivery method in the form of an explorer's journal, filled with scribbled notes that would come in handy during the game.
Now that you've decided how you'll present your puzzles, make a list of the items you'll need to completely create each one. (Note this is a list of items that you need. If your list includes an enchanted sword and a warp-drive, you're probably doing something wrong... or very, very right!)
This is easy for the physical challenges. If you need balloons or string or hoola-hoops or bean bags, write it all down.
If you need a series of signs, write down what you need and what they'll say.
Of course, you'll need drinks and snacks if you're going to host a fashionably high-brow house party.
If your players will need a cipher key, write down whether it's going to be in a conveniently placed book or hidden in the image on one of your game cards or spelled out in refrigerator alphabet magnets.
Also, if you plan to use a cipher, you'll need to write down your original message and then write it out as it will look in the cipher. For now, it's enough to just have these things figured out. When you get to Step 3, you can make them look all cool and stuff.
For example, if one of your puzzles is a cipher written in Morse code, write out the actual message as it will appear. Then, since few people know Morse code these days, you'll also need to determine how to provide a lookup chart somewhere, either in your game cards or in the room where you'll be playing the game.
I prefer using PowerPoint because:
Having said that, as long as each puzzle's entirely solvable, it doesn't matter how your game is made. So if inkwell and goose feather is your thing, go nuts!
This kit is designed to help you through this blueprint's guide and comes with a bunch of easy to edit puzzles that get you started right now. Drop your name in below to get going:
The Lost Mummy game has 18 cards.
At this point, you've already done all the hard work. This step is just taking all the ideas and sketches and puzzle designs and turning them into a playable game.
You can draw on index cards.
You can glue pictures you printed or found in magazines to index cards.
Or you can use the PowerPoint template I've provided. This gives you a lot of extra design options since you can find images online that match what you want, use fancy fonts to write your instructions, and even print the whole thing on thick cardstock at an office store if you want it to look super polished and professional.
It's just a matter of adding spit, shine, and a little magic!
The example storyline, puzzles, and photos in this guide are from The Lost Mummy, a kid's escape room kit I co-designed.
Although it was a lot of work, it was also a lot of fun.
You can download the final game here. It's a great activity for birthday parties, Ancient-Egypt units in school, youth groups, and more!
$29
If your crew's up for it, breaking out the costumes is one surefire way to heighten the fun and boost the imagination!
Buy some cheap DIY props that get the atmosphere cranking.
For at least one of your friends this will be as much fun as the entire rest of the escape room. No joke, prepare to facepalm when they've said 'just one more photo' for the 7th time...
We've bundled extra photobooth props in both our Frost Escape kit and Envy Escape kit. And they're a riot of fun! Depending on your theme you can either make these by hand, and stick them onto sticks for awesome posing, or jump on Etsy to look for a kit that matches your tastes.
Pro tip: this is a great way to have fun with your crew while waiting for everyone to arrive. As each person drips in, get them to peruse the photo booth offerings and tape the props to their costume for the night.
You can even go all out and ask each player to role-play a character complete with accent and ridiculous personality. This ups the laugher count on the night to no end!
The props above come for free in our DIY escape room Builders Kit. It's totally free and a great way to start theming up your game. Just drop your email in below and we'll send the kit to your inbox.
The only issue with doing an escape room at home is that your TV and couch combo aren't exactly Sherlock themed ...
Here's where background music totally crushes it!
There are a bunch of free soundtracks on this background music site.
You can also search YouTube for "[theme] background music," and you may find exactly what you're looking for.
For example, typing in "zombie background music" takes you to this page, which features a number of different options of different lengths.
Finally, you can search for music genres (like jazz or swing) on Spotify and make your own playlist or use a pre-made one. Start it up as your guests arrive to set the mood.
If you're a foodie (or you just want an excuse to use blue food coloring in something), make the evening an escape dinner party and theme up the menu.
Breaking out of the slam? Pass around cheap white bread and water instead of hors d'oeuvres.
Stealing a senator's little black book at a gala fundraiser? Fancy canapes on silver trays are just the ticket.
Trying to find a cure before zombies break through? Might be a good time to pass around some green and red jello.
Wizard school hijinx? Bring on the Butterbeer!
You did it!
You designed a DIY escape room adventure kit!
I told you it wasn't easy, and you just jumped in and crushed it anyway! Legend!
So, obviously "play your game" wasn't one of the three steps to designing your game, but now that your game is finished, it shouldn't just live on your hard drive or in a drawer somewhere!
You've worked hard on this. Go ahead and show it off!
Invite your friends and family over.
Play it in your classroom or at work!
Finally, if you're planning an epic escape party, consider going all out with these bonus tips.
You did it, you sly, devious mastermind, you!
Maybe you tried your hand at designing a game. Maybe you decided to purchase one of our ready-to-play kits. Either way, you stretched your imagination muscles, and I'm betting you had a ton of laughs.
Plus, escape games encourage folks to use their imaginations, to think critically, to use their problem-solving and communication skills, and to live in the moment. Notice how everyone put their phones down when the game began? You made that happen.
Take yourself out to dinner, enjoy some champagne or sparkling juice, and feel like the rock star that you are!
If you did design a game, drop me a line and let me know how it went. Did your crew enjoy it? What did you learn from the process? Why not use what you learned creating this one to start another one? You'll find that the more times you go through the process, the easier it becomes.
OR, try this! Design a game with your kids or students! Teach them to use their imaginations to develop stories and think through puzzle elements. They'll learn invaluable skills and have a ton of fun sharing their games with their friends.
Finally, if you design a game that works out really well, Lock Paper Scissors is always looking for game-design partners to join the ranks of the escape wizards. Make sure you read these advanced tips and make the applicable adjustments to your game, then shoot us a message and we'll talk it through.
In a hurry? Grab one of these printable escape room kits.
They download instantly and are ready to print and party.
You can even edit the game using PowerPoint to add your own style and puzzles.
$49
$49
$99